The two most important things i learnt the hard way were>1-stop being a hermit,and comunicate more.2-not to try and do more than you can,specially if your skills at uv map suck.i really enjoyed working in a team.our group discussed every idea and there was constant feedback.we definitly came together as team when i didnt deliver my textured buildings on time.i ended up texturing badly just 3 or 4,while the guys went full on so the project could be done on time.overall,i feel frustrated for letting down the group at a certain stage,and by not achieving the level i aimd at,mostly with uv mapping texturing,although i think iive improved my modelling skills,lighting and learned a lot on uv texturing and mapping.i leaarnt a lot from my group,they were good fun whilst focused and professional.
shepeard in the pie
Thursday, 4 March 2010
some links of research and stuff that made me tick and somehow related...
The hardest thing to research was greek streets.most iinfo we have is on religious architecture,and i was trying to understand how regular,not so rich streets and buildings worked together for the urban planning.ii also used the tv show #ROME# as a reference of daily life,in that era.
http://vimeo.com/9697015
http://www.daniel-libeskind.com/
http://www.fuksas.it/#/progetti/allestimenti/
http://www.zaha-hadid.com/
http://www.juangimenez.com/
http://www.mesarchitecture.com/blog/
http://www.archilab.org/public/2000/catalog/faust/faustien.htm
http://www.aguardela.com/discos.html
http://www.youtube.com/watch?v=8mrWJv6XdiM
http://www.ted.com/talks/theo_jansen_creates_new_creatures.html
http://www.youtube.com/watch?v=qWkOxYKNZOs
http://www.youtube.com/watch?v=7lOpvLoCDcM&feature=related
http://www.pioroberson.com/
http://arkinetia.com/
http://www.youtube.com/watch?v=nscP9QpXoFM&feature=PlayList&p=A6DEAE30AF775A62&playnext=1&playnext_from=PL&index=10
http://www.localhistories.org/GREECE.HTML
http://www.youtube.com/watch?v=-aXiqy6nKXc&feature=related
http://vimeo.com/9697015
http://www.daniel-libeskind.com/
http://www.fuksas.it/#/progetti/allestimenti/
http://www.zaha-hadid.com/
http://www.juangimenez.com/
http://www.mesarchitecture.com/blog/
http://www.archilab.org/public/2000/catalog/faust/faustien.htm
http://www.aguardela.com/discos.html
http://www.youtube.com/watch?v=8mrWJv6XdiM
http://www.ted.com/talks/theo_jansen_creates_new_creatures.html
http://www.youtube.com/watch?v=qWkOxYKNZOs
http://www.youtube.com/watch?v=7lOpvLoCDcM&feature=related
http://www.pioroberson.com/
http://arkinetia.com/
http://www.youtube.com/watch?v=nscP9QpXoFM&feature=PlayList&p=A6DEAE30AF775A62&playnext=1&playnext_from=PL&index=10
http://www.localhistories.org/GREECE.HTML
http://www.youtube.com/watch?v=-aXiqy6nKXc&feature=related
ideas...
before joining potato group,i had already started doing some reserch for this unit.my approch was mostly towards architecture and what would happen in that set/world.i liked a lot the works of archigram,liebbeus wood,zaha hadid,daniel liiebskind and specialy didier fiuza faustino.For a sense of world,i turned to comics and some movies.i relate a lot with the work of moebius and massimilino frezzatto.also wandered around thx,dante 01,dune,city of lost children,delicatessen,aliens 2 and some others.took as reference some games like mirrors edge,doom3,ico,rez,killer7,and some others that either reflected scale,level design,and the graphic style,approach towards a whole look.
work in progress
These are AO passes i took during the modelling stage.this type of pass, helps me better understand shape,scale and mood of a 3D set,or object.
Thursday, 21 January 2010
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